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Android App Builder
Archive: 03-2013
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Corona Cloud introduces new possibilities for app developers
The launch of the Corona Cloud customizable platform and translator is generating talk about what else is possible with such app development tools.
Posted by Joseph Parker | March 27, 2013, 11:15 AM PDT
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Dissect layouts using Android’s Hierarchy View
The next time you see an Android app where the UI really shines consider using Google’s ADT Plugin for Eclipse to dissect it.
Posted by William J. Francis | March 26, 2013, 9:43 PM PDT
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Working with Android’s PopupMenu class
Android’s PopupMenu widget takes all of the heavy lifting out of adding popup-like menu functionality in your apps. Here are the basics about PopupMenu.
Posted by William J. Francis | March 21, 2013, 2:42 AM PDT
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Pros and cons of cross-platform mobile app development tools
If you want to use platforms that allow development for both iOS and Android apps, keep these potential benefits and drawbacks of such tools in mind.
Posted by Joseph Parker | March 15, 2013, 11:58 PM PDT
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A universal back key override for Android SDK
A good example of keeping your target base as broad as possible can be seen when handling the back key. Android developer William J. Francis provides more details in this demo.
Posted by William J. Francis | March 11, 2013, 10:10 PM PDT
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Android Jelly Bean ate my toast
Android app developer William J. Francis bids farewell to his once loyal companion the toast notification. Find out why.
Posted by William J. Francis | March 7, 2013, 11:49 AM PST
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Show a progress bar in your Android app for a better UX
Users expect mobile apps to be responsive, and when nothing happens, they feel frustrated. Learn how to give users a better experience by adding a progress bar to your Android app.
Posted by Tim Mackenzie | March 6, 2013, 11:01 AM PST
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The legal basics of software licensing
Here’s an overview of what app developers need to know about copyrights, licensing, and End User License Agreements.
Posted by Guest Contributor | March 1, 2013, 8:00 PM PST
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The ABCs of Android game development: User input
William J. Francis concludes his Android game development series with this tutorial on how to derive input from a user and how to use the input to influence the on-screen action.
Posted by William J. Francis | March 1, 2013, 11:02 AM PST

































