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Android App Builder

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    Corona Cloud introduces new possibilities for app developers

    The launch of the Corona Cloud customizable platform and translator is generating talk about what else is possible with such app development tools.

    Posted by Joseph Parker | March 27, 2013, 11:15 AM PDT

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    Dissect layouts using Android's Hierarchy View

    The next time you see an Android app where the UI really shines consider using Google's ADT Plugin for Eclipse to dissect it.

    Posted by William J. Francis | March 26, 2013, 9:43 PM PDT

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    Working with Android's PopupMenu class

    Android's PopupMenu widget takes all of the heavy lifting out of adding popup-like menu functionality in your apps. Here are the basics about PopupMenu.

    Posted by William J. Francis | March 21, 2013, 2:42 AM PDT

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    Pros and cons of cross-platform mobile app development tools

    If you want to use platforms that allow development for both iOS and Android apps, keep these potential benefits and drawbacks of such tools in mind.

    Posted by Joseph Parker | March 15, 2013, 11:58 PM PDT | Latest comment by Cyberience

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    A universal back key override for Android SDK

    A good example of keeping your target base as broad as possible can be seen when handling the back key. Android developer William J. Francis provides more details in this demo.

    Posted by William J. Francis | March 11, 2013, 10:10 PM PDT

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    Android Jelly Bean ate my toast

    Android app developer William J. Francis bids farewell to his once loyal companion the toast notification. Find out why.

    Posted by William J. Francis | March 7, 2013, 11:49 AM PST

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    Show a progress bar in your Android app for a better UX

    Users expect mobile apps to be responsive, and when nothing happens, they feel frustrated. Learn how to give users a better experience by adding a progress bar to your Android app.

    Posted by Tim Mackenzie | March 6, 2013, 11:01 AM PST

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    The legal basics of software licensing

    Here's an overview of what app developers need to know about copyrights, licensing, and End User License Agreements.

    Posted by Guest Contributor | March 1, 2013, 8:00 PM PST

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    The ABCs of Android game development: User input

    William J. Francis concludes his Android game development series with this tutorial on how to derive input from a user and how to use the input to influence the on-screen action.

    Posted by William J. Francis | March 1, 2013, 11:02 AM PST | Latest comment by nomorewine

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    Check available networks for Android data

    When developing Android apps, you can use your knowledge of available networks to improve the user experience. Here's how to acquire the necessary network information.

    Posted by Tim Mackenzie | February 22, 2013, 9:59 PM PST

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    The ABCs of Android game development: Detect collisions

    In the fourth installment of his five-part app developer series, William J. Francis provides the code to be able to detect when the asteroid and the ship collide in this Android game.

    Posted by William J. Francis | February 21, 2013, 11:55 AM PST

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    Learning iOS as an Android developer

    Android developer Chiu-Ki Chan learned iOS to develop her Heart Collage app on both platforms. Find out her overall impressions of iOS development.

    Posted by Guest Contributor | February 14, 2013, 7:52 AM PST | Latest comment by frylock

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    The ABCs of Android game development: Animate sprites

    In the third installment of his five-part app developer series, William J. Francis walks through how to use both kinds of sprite animation when developing this Android game.

    Posted by William J. Francis | February 13, 2013, 4:14 PM PST | Latest comment by johnbritto473

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    Selecting a platform for initial app development

    Developers should consider these factors when deciding which app platform will allow development to proceed quickly, and enable questions about customer needs, tech decisions, and more.

    Posted by Tim Mackenzie | February 7, 2013, 1:03 PM PST

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    The ABCs of Android game development: Load and display sprites

    In the second installment of his five-part app developer series, William J. Francis instructs you on how to load and display sprites when developing an Android game.

    Posted by William J. Francis | February 4, 2013, 3:47 PM PST | Latest comment by nomorewine

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    The ABCs of Android game development: Prepare the canvas

    In the first installment of his five-part app developer series, William J. Francis creates a drawing surface and a framework for controlling and updating the contents of an Android game.

    Posted by William J. Francis | February 2, 2013, 9:52 AM PST | Latest comment by authorwjf

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    The power of Qualcomm's Snapdragon Android SDK

    Qualcomm's Snapdragon Android SDK is a series of tools and resources that enable developers to create more apps and user experiences with Snapdragon-powered devices.

    Posted by Joseph Parker | January 28, 2013, 8:45 AM PST

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    Essential SDKs for mobile app development

    If you're just starting out in mobile app development, read this starter guide on what tools are available for building user-friendly apps.

    Posted by Joseph Parker | January 25, 2013, 9:45 PM PST

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    Tips on starting an app development business

    If you plan to launch a business based on your app development efforts, Tim Mackenzie advises on what to consider about the endeavor before quitting your full-time job.

    Posted by Tim Mackenzie | January 25, 2013, 10:22 AM PST

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    More fun with Android's property animation class

    Learn how to create a button in your Android app that transforms between two background colors over a period of time to create a pulsing effect.

    Posted by William J. Francis | January 16, 2013, 11:37 AM PST