The Magazine of Fantasy and Science Fiction has posted a very recent and awesome story by Bruce Sterling, "Kiosk," to their Web site so that one may read it without, you know, paying for the magazine. Here's the opener:
THE FABRIKATOR WAS UGLY, noisy, a fire hazard, and it smelled. Borislav got it for the kids in the neighborhood.
One snowy morning, in his work gloves, long coat, and fur hat, he loudly power-sawed through the wall of his kiosk. He duct-taped and stapled the fabrikator into place.
The neighborhood kids caught on instantly. His new venture was a big hit.
The fabrikator made little plastic toys from 3-D computer models. After a week, the fab's dirt-cheap toys literally turned into dirt. The fabbed toys just crumbled away, into a waxy, non-toxic substance that the smaller kids tended to chew.
Borislav had naturally figured that the brief lifetime of these toys might discourage the kids from buying them. This just wasn't so. This wasn't a bug: this was a feature. Every day after school, an eager gang of kids clustered around Borislav's green kiosk. They slapped down their tinny pocket change with mittened hands. Then they exulted, quarreled, and sometimes even punched each other over the shining fab-cards.
The happy kid would stick the fab-card (adorned with some glossily fraudulent pic of the toy) into the fabrikator's slot. After a hot, deeply exciting moment of hissing, spraying, and stinking, the fab would burp up a freshly minted dinosaur, baby doll, or toy fireman.
Foot traffic always brought foot traffic. The grownups slowed as they crunched the snowy street. They cast an eye at the many temptations ranked behind Borislav's windows. Then they would impulse-buy. A football scarf, maybe. A pack of tissues for a sneezy nose.
Once again he was ahead of the game: the only kiosk in town with a fabrikator.
The fabrikator spoke to him as a veteran street merchant. Yes, it definitely meant something that those rowdy kids were so eager to buy toys that fell apart and turned to dirt. Any kiosk was all about high-volume repeat business. The stick of gum. The candy bar. The cheap, last-minute bottle-of-booze. The glittery souvenir keychain that tourists would never use for any purpose whatsoever. These objects were the very stuff of a kiosk's life.
Those colored plastic cards with the 3-D models.… The cards had potential. The older kids were already collecting the cards: not the toys that the cards made, but the cards themselves.
And now, this very day, from where he sat in his usual street-cockpit behind his walls of angled glass, Borislav had taken the next logical step. He offered the kids ultra-glossy, overpriced, collector cards that could not and would not make toys. And of course—there was definitely logic here—the kids were going nuts for that business model. He had sold a hundred of them.
Kids, by the nature of kids, weren't burdened with a lot of cash. Taking their money was not his real goal. What the kids brought to his kiosk was what kids had to give him—futurity. Their little churn of street energy—that was the symptom of something bigger, just over the horizon. He didn't have a word for that yet, but he could feel it, in the way he felt a coming thunderstorm inside his aching leg.
Futurity might bring a man money. Money never saved a man with no future.
Read the rest here.
Jay Garmon has a vast and terrifying knowledge of all things obscure, obtuse, and irrelevant. One day, he hopes to write science fiction, but for now he'll settle for something stranger — amusing and abusing IT pros. Read his full profile. You can also follow him on his personal blog.