After Hours

Pac-Man, the text adventure game

Quoth the marketing speak: "Mixing the classic VIC-20* text-adventure games' style with the enthralling plot of <em>Pac-Man</em> for the ultimate in retro gaming action, we present Pac-txt."<br /> *No sys 32592 or "Press play on tape" necessary.

What do you call the illicit love child of Pac-Man and Zork? Why Pac-Txt, of course. Rather than intuitively navigating a neon-colored maze whilst animated ghosts pursue your input-device-controlled yellow-orb icon, you instead wander a darkened labyrinth with only your wits and a text interface to guide you. Gone are the days where our hero automatically consumes the glowing dots and hovering orbs before him, but now must he be instructed to do so.

Quoth the marketing speak:

"Mixing the classic VIC-20* text-adventure games' style with the enthralling plot of Pac-Man for the ultimate in retro gaming action, we present Pac-txt." *No sys 32592 or "Press play on tape" necessary.

RicMoo, the coder and cartoonist behind Pac-Txt answers the question pretty much no one was afraid to ask: Wth?! Why would anyone invest the time and effort to build such a useless game?

"Well, I had just got back from a party where the concept of a Pac-Man + Zork hybrid came up as a joke. So, being 2am with a little alcohol in my system, I thought it'd be funny to code it up (as far as I could before collapsing)."

I myself have already wasted minutes exploring the vast untold darkness of the Pac-Txt landscape. How could you not do the same?

(Found via SFSignal.)

About Jay Garmon

Jay Garmon has a vast and terrifying knowledge of all things obscure, obtuse, and irrelevant. One day, he hopes to write science fiction, but for now he'll settle for something stranger — amusing and abusing IT pros. Read his full profile. You can a...

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