After Hours

Pic: Ultimate gaming flowchart

Be it a standard online roleplaying game or a good, old-fashioned tabletop version of <em>Dungeons & Dragons</em>, this handy decision-making flowchart will instruct you on the most expedient method for resolving any and all in-game encounters. (Hint: Kill it!)

Gaming flowchart

Be it a standard online roleplaying game or a good, old-fashioned tabletop version of Dungeons & Dragons, this handy decision-making flowchart (found via Neatorama) will instruct you on the most expedient method for resolving any and all in-game encounters. Unless, you know, you want to actually roleplay.

Of course, this is just the abridged pocket version. If you really want to automate your gaming interactions for any and all situations, this mega-expanded RPG flowchart will conquer all lootable scenarios.

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Jay Garmon has a vast and terrifying knowledge of all things obscure, obtuse, and irrelevant. One day, he hopes to write science fiction, but for now he'll settle for something stranger -- amusing and abusing IT pros. Read his full profile. You can a...

5 comments
CharlieSpencer
CharlieSpencer

Half cocker spaniel, half silky terrier. Her flowchart for encounters with anything, be it familiar or strange: 1. If it's moving, chew on it. 2. If it's not moving, bark at it. Sooner or later, it will move; then see #1. Friendly, Benji-looking little mutt, but dumber than a box of hammers.

jmgarvin
jmgarvin

Kill it with fire!!?? You can't have a D&D flow chart without kill it with fire!

DigitalFrog
DigitalFrog

I remember a joke about a soldier who had developed a similar flowchart for army life: 1. If it moves, salute it. 2. If it doesn't move, paint it. Supposedly it worked fine until the day he painted the general's wife.....

Ed Woychowsky
Ed Woychowsky

A video game flowchart would be easier, just one box "Hit Random Button" with an arrow looping back to itself.

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