After Hours

Poll: How should next-gen consoles change the game?

When the next generation of video game consoles come out, what would you like to see: better graphics, more online capabilities, another input device revolution, or something else?

The Wii's unique controller introduced video games to a huge audience that would never normally touch them. Nintendo's accomplishment drives home the point that a new input device could revolutionize gaming much more than a new graphics chipset or increased RAM.

Now that the current generation of consoles has seen its first round of price cuts (Wii, Xbox), it's time to start looking ahead to the next crop of games. What should the next batch of game consoles do to really make gaming better?

J.Ja

About

Justin James is the Lead Architect for Conigent.

47 comments
karlsimonvillani
karlsimonvillani

I would like to see a feature where you can take a photo of anyone, your friends, mom, grandma or any person you like or dislike and then paste them to the body of the latest Tekken or Virtua fighter character and add voice recordings to the character and then beat the living hell out of each other with these characters, like your grandma's face on a tekken character versus your uncle on a tekken character , then add home audios and let them duke it out . It would be great in games like Quake when you go online introduce yourself and then paste your real face on the Quake character etc.. you get the idea. even change the faces on the FMV scenes etc. you get it don't ya? Even being able to alter games like GTA-IV, being able to cut and paste the characters faces to any image, and add any audio from any movie or any source etc. A total cut and paste , the game basically stays the same but you can add your own circle of friends to it..You could secretly record your friends and family's arguments and taunts and then add them to the game without them knowing , then post them on youtube , great eh? Bascally what I'm proposing and advocating is a built-in Machinima feature into the console. So it can alter the game and also construct a Machinima movie as well,that you can cut and paste from any game to create your own script. You could take the fight scenes out of your favourite fighting game and then add your favourite car driving scenes etc..etc.. the possibilities are endless, the worlds first Machinima Console.You could cut and paste each style of game and make your own shenmue style game with your own themes , save them to your hard-drive and then play the game without having to reload individual discs -for example take a Tekken fight scene splice it with a Burnout Paradise scene then add other elements from other totally different genres and play the whole thing into one seamless experience , because you bought the original games and registered them online you would have the right to Machinima them and then record them as movies or just play them.

ibdirtpoe
ibdirtpoe

Personally I would like to see consoles die! They are a unnecessary expense first of all. If you want to game use your computer. A computer is a necessity that most home require now and most definitely will in the future! One of the worst things about consoles is not only is it a waste of money because you can use your computer for the same thing!, but in their quest to make the American family spend more money on a unnecessary device they are destroy the computer gaming industry in the process!Trying to make it so if anyone wants to game they have to buy one of these consoles thus making it necessary expense if you want to game!

MPG187
MPG187

A network that does not make you pay and ban modded consoles

lucien86
lucien86

[edited] Todays graphics might look good but everything is still wafer thin (ie hollow). The graphics revolution promised a decade ago still hasn't happened and we are still nowhere near solid modeling or the even harder dynamic solid modeling. Even Object collision is still mostly pretty primitive, some games hardly even bother with it. Ok there are exceptions like Crysis or FallOut 3 or Half Life but even they do a lot of things using tricks. In how many games does one object simply fall inside another? Imagine firing a weapon in a game where the weapon actually does realistic damage to structures and machines. How annoying is it to have a missile launcher and not to be able to destroy a feeble wooden door? or use the nuclear bomb in Fallout destroying every dynamic object in range but leaving a pathetic pile of rubbish unscathed, or how about when you return and its all magically put back because most of the landscape state wasn't saved? Ok I'm dreaming, it requires 500 or more times processing power than we have today, but we're talking about future consoles right? And of course to go with that full immersion it would be nice to have total persistence, but for a solid dynamic type game that will be gigabytes per gamesave. The irony is that with todays beautiful games we already have a lot of the detail needed to implement the solid. And the gap could easily be bridged by automatic structural detail interpolation. (Which is where my own app area comes in, theres nothing like strong AI for doing really complex tasks a thousand times more complex than a person could do.) (takes off StarTrek headband) sigh.

jcommunications
jcommunications

There are already PS3's deployed in Asia which are IP Set-top boxes, blue ray players, and game systems. Microsoft is getting more aggresive in pursuing this angle in the US by offering netflix through their consoles and other DLC. The day time we've all seen in Sci-Fi movies where your TV, phone, gaming system, and PC are merged together are actually almost here...in some places and in some ways already here.

ehhhh
ehhhh

In my opinion they should develop more complex, more interesting games, I'm sick of the "hit the triangle faster" or "jump to the platform" games.....and it's sad because it affects the pc game industry too...

read
read

A heads-up display that connects to the controller or that is wireless would be great. For something like the Wii if the entire system could be made portable having a head mounted display would revolutionize things. Combining that with a camera could allow you to overlay games on top of live video of your real surroundings. This would allow you to fight dragons in your backyard or the park (and look like a crazy person).

read
read

Support for secondary displays for multiplayer games might be cool for consoles that can't be networked.

NthDegree
NthDegree

I want a full body suit with full sensory capabilities including sight, touch, taste, hearing and smell. Then games that will allow me to interact in 3 dimensional first person mode. Ok, so maybe it's not next generation, more like 10th generation. I like to think ahead.

moustafa.chamli
moustafa.chamli

I say that the next generation's improvements should be small. Graphics are fantastic now, and we don't really need to go that much higher. Add more ram, keep the same amount of processors (or reduce them, if possible). The input devices are great as-is, and we don't need the ability to plug into the Matrix. Basically: If you can sell some upgrades to improve the current gen of consoles, which would allow developers to use their power to their fullest: great. Otherwise, we'll be stuck with a few more years of "decent" to mediocre" games because they'll have to re-learn programming for X console.

azbat
azbat

Still wondering after all the enhancements of the wireless controllers, and the multi-axis input options for Wii and PS3, why we don't swap to a wearable controller, like they had the Logitech P5 glove controller that came out. Why can't we combine that with a sensing headset? As you move your head the view changes, but the motion can be controlled with your hands. VR was a great idea years ago, but the graphics quality wasn't so good, why hasn't anyone really updated it?

jmarkovic32
jmarkovic32

We've had different input options since the NES (power glove, light gun, and jump pad). The Wii is just a casual gaming gimmick and to build a console around a control scheme is short-sighted and limited in scope. Different inputs have always been with game consoles. However, graphics and storytelling have to improve.

Forum Surfer
Forum Surfer

Half the people in my family own a Wii. We're not just talking under 30 here. Grandparents, parents, aunts, uncles...from teens to my elderly 80+ year old grandmother. My nephew has parties and college and they play beer drinking games based off the Wii, like beer pong. My parents mix the Wii into their bible group studies to keep people entertained and involved. The age range and appeal of the Wii astounds me. The Wii isn't a gimmick as I too thought it was. It has revolutionized gaming, all the while at a lower price point and utilizing underpowered graphics. I expected a flop as well, but it has proven otherwise. Sales stats are impossible to gather without consulting directly with all manufacturers...but have a look around. The Wii is a dominant player in the market, if not arguably the dominant player. That hardly qualifies it as a short sighted product or a gimmick. http://nexgenwars.com/ Different inputs have always been around, you are right in that respect. But the Wii is the first to make them work reliably, predictable and in a rather entertaining fashion. You are also right that graphics and story telling still have some evolving to do. :)

joshuabj
joshuabj

Utilize the Wiimotes infrared capabilities to help influence a game based on the position you are in relation to a tv. Almost as if looking through a window, the closer you get the more you see around the window. Take this concept and make game where you are controlling a massive robot and the tv is the windshield for the control station where you are sitting inside the robot.

The 'G-Man.'
The 'G-Man.'

The game companies should concentrate on getting this Gen correct before branching off in to other areas. The amont of 1/2 baked games that are released these days is horrible. There is untapped potential in these consoles only developers are too lazy to exploit it over the need to make a fast buck! Here, in my opinion is an example of what I mean from a Next Gen games forum: http://community.codemasters.com/forum/forumdisplay.php?f=1312

rbarr7
rbarr7

While several toys will be released this year to the u.s. with the ability of telekinesis I feel this is the way the new platforms will go. Now I really don't expect the next platform to be souly comprised of this feature but more of an add-on. I feel that this technology should and will be implemented into the gaming world; it's just a matter of time. As for better graphics/sounds, that is not hard to do. Just take the playstation 3, it can already perform at a higher rate then any x-box, pc, or wii, but there is just no game out there that pushes the envelope. Yes, I would like to see FMV type game play but I just don't think we have the storage to do it. What I mean by that is the blueray disc currently can only hold about 16 GB of information. This would mean that we would have to go back to the ps1 days of switching discs in the middle of play, or better yet the game saves during this moment and all you would have to do is mount another image from the internet. I say that because Sony is trying to release the next gen console PS4 with the ability of not physically playing the game but to play the game from a web server or even downloading the game directly do your consol. No more discs mean no more limitation to storage. Yes, as you can probably guess I am a playstation fan but I am not harping on Xbox. If it wasn't for the Xbox we would not have the PSN. Thank you Microsoft. Well that?s it for now I hope someone out there agrees and likes what I have to say.

Groovyman
Groovyman

"What I mean by that is the blueray disc currently can only hold about 16 GB of information." I thought Blu Ray discs came in two formats - single layer 25 GIG and dual layer 50 GIG? I've never heard of a 16 GIG blu ray disc.

rbarr7
rbarr7

Yes, you appear to be correct. I obvously was wrong about blueray.

MarkWAliasQ
MarkWAliasQ

About PS3 having better graphics than a PC

ssj6adil
ssj6adil

Lets face it graphics and sounds only factor into realism so much, plus its overdone, lacks creativity, and can only be achieved with big bucks and big price tags We need new styles of play... maybe even new approaches, of game type and genres. New forms of input will be interesting, but it's kind of a very risky move either loved or ignored. More AND different online capabilities are somewhat a must, since now everything is connected (heck if its possible for one console like the 360 to duke it out with a PS3 user or PC, in the same game, even better). If it is possible for combining genres like FPS and RTS together then why not do so. Maybe even make em with switchable modes (command fleets for macro or switch to captain/hero unit of for specialized and specific control) just an example though........ill stop my blasphemy right here

Forum Surfer
Forum Surfer

I am a casual gamer at best, and even then for less than an hour at a time. I've had Far Cry 2 for months on end and I have yet to beat it, simply because I play for an hour or two a week. Some weeks I don't even play. Due to a recent project requiring me to expand my skill set, the game has sat there for a month or more unused. But that one or two hours is a nice break. I think enough at work and while studying so when I game I just want to shoot stuff. No strategy...either stealth silenced attacks, long range sniping or running in guns-a-blazing. Please leave my FPS gaming as it was meant to be, one guy shooting lots of bad guys. :)

jscott418-22447200638980614791982928182376
jscott418-22447200638980614791982928182376

Let's face it, the more real it gets the better. Input device improvements have sold consoles. like the Wii. But as we see with the Wii. Sales and interest have died off after a while. Why? The Wii is on the low end of graphics quality. Price is another issue as Sony learned with PS3. So the next console can only improve as much as they think we will pay for it.

DanielRP
DanielRP

Yeah it was something different and brought in hundreds of casual gamers, but I just read on the BBC news site that Wii Sales have plummeted this year, and to be honest, I think it's cause everyone has gotten over the gimmick. I personally think that the way the mouse and keyboard have kept there ground against touch input, is analogous to the way the standard controller will always win out against these new input methods. I think we've pretty much reached a point now where graphic capabilities aren't gonna get much more real, so I just think all we need is better online integration (like the xbox's facebook/twitter stuff) and perhaps an upgrade in the hardware to deal with some of the more intense games and forever rid us of the Stuttering.

mrh829
mrh829

There are too many people who subscribe to the equation of: Awesome Graphics + Awesome Sound = FUN! This just isn't true. What matters is game play; everything else is irrelevant to the fun factor of a game. Sure, sound and graphics are a nice extra treat if done right to a fun game, but way too many developers are using graphics and sound as the selling point, and many of these games, quite simply, suck. I have been a gamer for pretty much my entire life, and I have a huge selection of consoles, ranging from Atari and Intellivision to Playstation 3, and I have close to 1000 games. My current setup has 16 game consoles connected to my TV, all accessible with the flip of a power strip and video input change, so I would certainly consider myself as one very interested in gaming. Of my game count, how many are on the current gen system? I have a total of six PS3 games (after owning a PS3 for 2.5 years), of which 3 were given to me by a friend. Why does this happen? The simple answer is that way too many games are "same crap, different graphics." Games need to be innovative. Controls cannot be ignored either--controllers must feel comfortable in the hand, and button layouts should be intuitive and/or allow user-defined button mappings. I don't care how much "cool factor" a game has, if the controls are bad, I certainly won't waste any time playing it. I've reached the point where I'd rather spend my time playing through my library of 200 NES titles than bother with any new games, because they're just a lot more fun than anything I could go out and buy now, and replaying old games is also a good way to save some serious cash. Another thing to note: Nintendo certainly did tap into new markets with the Wii, but in doing so, they have alienated themselves with long time fans, because it is just not a system for true gamers. The motion sensing controller is a big fat gimmick (and poorly done at that--now you get to pay extra money for the "Wii Motion Plus" because they didn't put good enough motion sensors in the first time around). Sure, it's fun to have a few friends come over and play a game of bowling for 15 minutes or so, but the requirement for swinging your arms all over the place all the time is just not conducive to a long gaming session for someone who just wants to sit down and play. That is why the Wii is the ONLY Nintendo system I don't own--I'd rather play my Virtual Boy!

Brenton Keegan
Brenton Keegan

Here's the thing. Back "in the day" the top notch video games (in terms of production, not necessarily gameplay) were no where near as expensive to produce than today. Today triple-a video games are a big business and they cost some serious bucks to make. Many CEOs don't want to "risk" the heavy investment on "experimental" gameplay mechanics. It's an easier decision to just to go with "what sells". That's why you get a lot of the same stuff these days. If you want innovative gameplay then check out the indie game scene, but you'll often have to be content with "indie" production. Original and fresh ideas in the triple-a world are hard to come by and there are very few companies doing it.

mrh829
mrh829

From the business perspective, you are absolutely correct, which is really unfortunate for gamers. But, if people stopped buying all these games that were just "more of the same," it would force the big companies to innovate in order to make something that actually sells. Case in point: I played Grand Theft Auto III until I completed 100% of everything. I bought GTA Vice City, played it a decent amount of time, but never finished it. I rented GTA San Andreas, and realized that it was just the same thing all over again, got bored really quickly. I've never even bothered trying to play GTA IV. Rather than buying new games lately, I actually have been discovering many open-source games on the PC that are quite fun--but as you pointed out, they don't have quite the same graphics experience as the big names. However, since my original argument is that fun game play is most important, while graphics should only be a nice extra, this doesn't bother me. The only problem with all these free games I have found (for me, at least) is that these are only PC games--not that I have anything against PC gaming, I just prefer console gaming where I get to relax on a comfortable couch while I play. Maybe I should install Linux on my PS3 to combat this issue... It would also be nice if the modern day consoles would be opened up to easily allow the use of homebrew software, as, after all, they're all just computers with different input devices, but I certainly won't hold my breath hoping it will happen any time soon.

Brenton Keegan
Brenton Keegan

that these economic times are going to force these big companies to innovate in terms of gameplay because they simply won't be able to afford to achieve the same level of production they have been. People thought I was crazy... In the end of the day, a video game is a video game and we only have so much money to spend on video games. So these "indie" games that you buy for 5-10 dollars really in a way are competing with the big name games because people only have so much time/money to spend on games. I think the economic environment and the growing dissatisfaction with the "same old game" is going to alter the game market a bit. Many of these indie games are available on consoles and a good number of them are exclusive to consoles. You won't find them in the stores but a lot of games are being distributed digitally which has really given the indie developers some power.

jp
jp

Console hardware is pretty good already. I wouldn't mind them being updated to more current hardware, but that's not where I think the problems are... mrh829 is right, we need better ideas in games. We need more co-op content. We need more puzzle/problem solving (and I'm not talking platformers). I need to be challenged in new ways each time I play a game.

MarkWAliasQ
MarkWAliasQ

My personal thoughts are that noone has really put much effort into making physical training more interesting. This is something we all need to do but many of us, for the most part, do not enjoy. I think the scope for development here is huge and am surprised what little is out there at the mo. Have you seen these headsets that allow the user to move objects by the power of thought? This has to have great possibilies and who knows, could possibly lead mankind to develop one of those many large under used areas of brain. I think the next big leap will be a much more immersive and hence more addictive (but hopefully beneficial) experience. Throw 3D/holographics in to the mix and I say this market is ripe for plucking. We are just waiting for Entrepreneurs with a little bit of forsight to package the right concotions of the above and start to watch the money flow in.

Forum Surfer
Forum Surfer

When the Wii first came out I, I thought it would be a dud. It doesn't do 1080, the graphics system was behind the times even at it's release. From a computer geek standpoint, the platform was just all around woefully underpowered given the technology available at it's release. The PS3, XBox and even mid-level sub $150 pc gfx cards blow it out of the water gfx wise. Motion controllers? Those things never worked reliably previously. The majority of the games seemed too cutesy. It just seemed too gimmicky. Boy was I wrong. Now I have one, my ex wife has one, my parents have one, my ex's parents have one, even my grandmother (80+) has one and they all actually play it...they don't just have it around for my son. My parents have church groups over and do Wii tournaments. Hell, I go to the gym regularly and I'll use the Wii Fit on Sundays if it is raining and I don't want to go to the gym for mild cardio. I even like those cutsey "kids" games. I play video games extremely occasionally. Usually it is an FPS pc based game, mainly to blow off steam. I don't have time to play mmorpg's, nor do they even interest me in the slightest. But these Wii games? Man, they're addictive. I stopped playing Far Cry 2 on the pc months ago, and I've yet to pick it back up to finish beating it because if I have spare time I end up playing Wii Resort or something.

F.Gaudet
F.Gaudet

Never going to happen, I know, but THAT would really change the game. No more being locked up on either the XBOX or PS3 platform or having to buy both. But I digress, I'm a PC Gamer anyway... ;)

Capt_Skippy
Capt_Skippy

I see most people voted for better sound and graphics. I have a PS3 and the sound/graphics are amazing. They surpass even PC gaming at this point. In terms of another input device, let's be realistic, gamepads have and always will reign. Yeah you can bring out a stiring wheel or flight stick, or even Wii controllers. But games like CoD4MW are going to be around for years to come, and the best way to play them is on a gamepad. My vote is for more online features. I actually like the idea of have my PS3 on wireless and having the ability to download cool features and access games and music etc. Already the move from standalone gaming to online gaming has taken over the industry. Might as well take the online experience to the next level.

SmartAceW0LF
SmartAceW0LF

Gamepads for FPS? Using a gamepad to aim (and move) with is something akin to trying to play pool using the butt end of a cue stick weilded as one would a golf club! There is no way you can convince me that you can exhibit near as much --and certainly not more--- control over your character with a gamepad than one using a mouse and keyboard. But I dont doubt for one hot second that you will come back with the effort to convince me of it. So while you contemplate a method of putting this challenge to rest, ask yourself why on earth the ability to use these devices (mouse and kb) as controllers on consoles has been disabled. I know I speak for a very small minority, but until something is offered other than a p.o.s. gamepad as a controller, I will stay with PC games. Granted, had I not previously been a PC gamer, a gamepad may have seemed to me be just fine. So, yes indeed controllers should be pursued further in my opinion and not in the gimmic fashion exemplified thus far. Honestly, I would find it most amusing to be proven wrong about that clunky device in a 1 on 1. But then the big 3 have cleverly left the masses in the dark about their inept means of moving in 3d environments.

RagAndBoneMan
RagAndBoneMan

How about this? You can only move in eight different directions using WASD which is obviously a detriment. My second argument would be that a computer mouse makes it too easy. It becomes a head clicking joke that most people breeze through. Controllers help keep some of the realism alive by making it somewhat difficult and skill based.

SmartAceW0LF
SmartAceW0LF

The content of your post concedes my position. Alas, this is a moot argument anyway, until the freedom of choice is given to the user. Until then we may never know.

JamesRL
JamesRL

I'm a PC Gamer, but my kids have a Wii, and an Xbox 360 comes over to play frequently. I've also seen a lot of PS3 demos in stores. The PS3/Xbox360 may provide a great deal in terms of sound and graphics per dollar, but they do not surpass a good gaming PC. My current output is 1980x1080, and I'm on a moderate speed machine with a one generation old video card. PC Gaming graphics can be stunning, more stunning than PS3, but there is a cost. Sorry I'm not a gamepad fan. For the kind of game I play, Multiplayer FPS, I prefer to have more buttons, so obviously to me, some alternative to gamepad only would be an improvement. James

Forum Surfer
Forum Surfer

Even on a large display, my gfx card will smoke a ps3 in terms of detail. There is that cost, though. A good gaming pc (even custom built yourself) without a doubt surpasses the cost of PS3 easily. I also utterly hate playing cod on a controller. I'm old school, I prefer my wasd/mouse combo. I react much quicker that way, a controller just feels awkward to me for fps gaming. For anything else, i do prefer a controller. The Wii games and their new controllers are spectacular. I'd much rather see my children spend their time gaming while being active with the wii, even if it does cost me the occasional piece of furniture. :)

Tony Hopkinson
Tony Hopkinson

should cost more, be sold as must haves and provide an opportunity to sell the same games on a new platform. From A Businesshead....

ScottCarmichael
ScottCarmichael

I **HOPE** they don't focus on input. The next batch of consoles need to focus on true 1080P gaming that can support a gig or two of texture memory and super fast video cards that can create environments, character models and special effects that get closer and closer to what we see in movies. A great example of current gen limitations is Ghostbusters. On the 360/PS3 you have to fight the hardware to even get 720p...and even then, it's not that great to look at. But on a decent powered PC, you can crank that up to 1680x1050 and putting 'High Quality' on everything and dude...huge difference. I'm not saying graphics make all the difference in teh world, but I'm pretty tired of the crappy "innovate controls trump all!" or "gameplay wins over graphics" when NOTHING new is being done by companies this generation. About the only thing that can be improved on with each new generation is improving visuals/physics/engines/etc. --- the actual input device and main gameplay styles (platformer, RPG, sports, etc.) won't change until a TRUE Holodeck-ish setup is mainstream. In fact, wouldn't it be cool if one day arcades made a return in the form of "Virtual Booths" where you are surrounded on all sides by giant LCD screens and you had to pay for an hour or two to explore a virtual world or something? THAT would be an experience few could afford to recreate in their homes. THAT would be a true step forward in innovate controls. Wii's wiimote is about as gimicky as the PowerGlove, UForce or Activator.

NickNielsen
NickNielsen

[i]...the actual input device and main gameplay styles (platformer, RPG, sports, etc.) won't change until a TRUE Holodeck-ish setup is mainstream.[/i] That setup will be [u]very[/u] expensive, requiring a dedicated room and multiple (possibly dozens) of projectors. Even if it doesn't require a dedicated room, it will require an enclosure, both to create the game environment without "reality bleedthrough" and to protect the player from harm. Maybe you will be able to afford it, but I sure won't. And what are you going to do when you start walking into walls? Or when game characters ask you why you are holding this in your hand? etu

Dr_Zinj
Dr_Zinj

"Using the infrared camera in the Wii remote and a head mounted sensor bar (containing two infrared LEDs), you can accurately track the location of your head and render view dependent images on the screen." http://hacknmod.com/hack/infrared-head-tracking-for-the-wii/, 2 Nov 09. Couple that with a VR headset, and 1 to 4 more Wii's for each limb and you have the ability for simulated full body control in a 3D environment. You still need about 25 square feet of clear space on the floor to move in. Nintendo Wii - Party Bundle from Best Buy sells for $258.99 and includes 2 remote controllers, a nunchuck controller, console and sensor bar. Buy two of those for $500, and a good pair of video display glasses for under $4000 and you should have all the materials needed.

NickNielsen
NickNielsen

He wants full-immersion VR gaming a la ST Holodeck. That's what I was responding to.

richard.moore4
richard.moore4

Unless they come up with a whole new output format (3D, immersive environment, or senses besides audio and video), there's not much that they can do to revolutionize the output. Yes, graphics and sound can always be improved, but we're getting close to photorealism anyway, so getting that slightest bit closer won't be that big a deal. As for network interaction, the hardware is there to do pretty much anything that's already possible to do online. It may not have software built in to take advantage, but again, that's an incremental increase, not a revolution. I really think that the next thing to conquer is going to be input. There are toys you can control with your mind, prosthetics which react to nerve signals. Facial recognition, voice recognition, touch screens, vital sign monitoring; all of this stuff is making leaps forward. In a few years, fitness games may be able to sense muscle strain and tell you exactly how far you can push yourself without getting injured. What can't your console react to? There is no limit in sight as to haw far input devices can be pushed. That's where the revolution is going to continue to be.

rykerabel
rykerabel

A combination of true 3D output, since most TV manufacturers are going that way and a new input with true 3D tracking to make it work. I liked the "idea" of the PS3 Eye where your body is the controller, but it lacked true 3D tracking so it failed. Wii wand is great, but very limited control options compared to a 3D HD camera using gesture and face recognition with 3D spatial tracking.

TNT
TNT

As others have mentioned, the gamepad will continue to rule as the primary interface for game play, though I like the wii controlers and so forth even if they are kind of "gimmiky". I think the best "input" upgrade is with formats. PS3 can play BlueRay, why can't XBox? Why doesn't wii allow DVD playback without a hack? Wireless networking support would be great too, as is support for playing all the variety of video formats in my media library. Divx, M4P, QT, AVI, Flash, etc. Video codec support is often frustrating on PC and Mac, if the game consoles could support most every video type out there and play it well that would be a home entertainment revolution!