Microsoft

New Kinect SDK for Windows available and ready for next big thing

Since the release of the Kinect SDK, developers created hundreds of uses for the Kinect, and the potential for additional innovation is limitless.

In 2010, when Microsoft released the Kinect, I was mildly intrigued. I could see some potential, but the example uses were little more than new ways to play Pong. Then Microsoft did something out of character for them, they released an SDK for Kinect that made it possible for anyone to develop an application for the device. Since then, developers have come up with hundreds of innovative uses for the Kinect interface, and the potential for additional iterations is there for all to see.

Again, somewhat out of character, Microsoft has embraced these inventive uses of the Kinect and has recently announced a new beta version of the Kinect for Windows SDK, which includes APIs, sample code, and drivers. You can download the beta Kinect SDK from Microsoft directly.

If you are interested in seeing what some people have been able to do with the Kinect SDK, check out the Xbox website:

The Kinect Effect: How the World Is Using Kinect

and a couple of videos -- this is some truly amazing stuff -- and you can start to see how this technology will change many of the ways we interact with machines in the not-too-distant future. All that is required is some refinement of the prototypes.


In the works

There must be more than a few TechRepublic members dabbling, at the very least, in the Kinect technology. What are you working on? What is the most exciting application you have seen using the Kinect? What is the most practical application? Where do you see this Kinect-type of interface leading us in the future?

About

Mark Kaelin is a CBS Interactive Senior Editor for TechRepublic. He is the host for the Microsoft Windows and Office blog, the Google in the Enterprise blog, the Five Apps blog and the Big Data Analytics blog.

2 comments
iworsfold
iworsfold

There is a program in the UK called the Gadget show on channel 5 where they have challenges similar to top gear. The 360 degree simulator they created for battlefield 3 used Kinect technology to track the plays movements such as crouching and jumping as well as where exactly you were on the playing field. Although it was working alongside other technology including a rolling 360 walk way, 360 degree projected screen and paintball guns all around you it certainly was the most exciting use of Kinect technology I have ever seen. Below are the YouTube videos of the trailer and full build test although most of it will talk about the other technology used. But if you fast forward to 8:30 on the full build and test you can see how they used Kinect technology. http://www.youtube.com/watch?v=nQR49JGySTM http://www.youtube.com/watch?src_vid=nQR49JGySTM&annotation_id=annotation_434369&v=eg8Bh5iI2WY&feature=iv

Mark W. Kaelin
Mark W. Kaelin

What are you working on? What is the most exciting application you have seen using the Kinect? What is the most practical application? Where do you see this Kinect-type of interface leading us in the future?

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