Build a communicating, cooperative software development team
Source: Addison Wesley Professional
Successful software projects require that the members of development teams notice important events and to be both willing and able to communicate to others what they notice. In this sample chapter from Agile Software Development: The Cooperative Game, Second Edition explore the effect of the physical environment, communication modalities used for jumping the inevitable communication gaps, the role of amicability and conflict, and subcultures on the team. Chapter coverage includes:
- Convection currents of information - investigate the energy cost of information transfer, osmotic communication, information radiators, and information drafts
- Jumping communication gaps - explore the idea of adding "stickiness" to information
- Teams as communities - study amicability and conflict, team building, and evolving subcultures, and the impact of differing cultural values
- Teams as ecosystems - consider a software development team as an ecosystem in which physical structures, roles, and individuals all exert forces on each other
Title: Agile Software Development: The Cooperative Game, Second Edition
ISBN: 0321482751
Published: October 2006
Authors: Alistair Cockburn
Chapter: Chapter 3: Communicating, Cooperating Teams
Published by Addison Wesley Professional
| Format: | Size: | 1127.00 | |
| Version: | 1.0 | Date: | Apr 2007 |
| Price: | 0.00 | Downloads: | 1492 |



