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I'd be interested in learning more...
... about what you are doing. I did a *bit* (very minimal) of research into that stuff during college, found it quite interesting. That being said, GP/EP is definitely some interesting stuff. Is it a path to AI as I define it (see my other post)? It is, yet it isn't. The program is definitely generating new strategies; indeed, the program itself is an iterative strategy generator at the core. But you have a severe "first mover" problem in the strategy generation, in that the rules of the generation are pre-determined.

I definitely agree that if a GP/EP algorithm is "deep" enough to cross that border, processing power is still a monstrously huge problem. There's a good reason why GP/EP wasn't taken seriously as a realistic approach to AI until reletively recently, it's basically brute forcing its way into the strategy generation in a way that requires a LOT more horsepower than even other attempts require.

This is a good reason why things like state machines are being explored, and people are developing "AII" instead of "AI". AII is not too hard to conjure up... "Other people who bought this also bought..." systems are a great example of AII. If that text was changed to "Our experts also think you might like...", it is quite possible that someone might think for a bit of time that actual people picked those CDs, until experimentation revealed the mechanical nature of it. To me, a defining characteristic of a proper AI is the ability to *surprise*. If the system never comes up with anything I could not have thought of myself, why not just think of it myself and program the computer to do that? Which is exactly what FEAR did. happy

J.Ja

J.Ja
Contributr
Posted by Justin James
18th Mar 2008