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Completed one of our recent project with the agile, I feel it is a best approach for completing the project on time, Client also can see the updates in regular basis and make the corrections if any, which will reduce the issues at the end of the project.
Sadly that agility makes a lot of managers feel useless, so that had to change. now I have 2 bosses, neither seems to do anything, and I am stuck re documenting things that no one will ever read.
Yes Slayer, Agile development means there is no Manager, TL and Developers. Everyone should put their efforts to make the project successful. Otherwise this design approach will not give good result.
is not technical culture, but business.

The two current and still failing approaches are.
Limit resources (do what you can with X resources), expectation is set before implementation, so we always under-deliver as far as the client is concerned.

Or
Do everything, meet 'all' expectation and blow the reource limit out of the airlock and call that a failure.

Every approach to agile I've seen assumes that neither of these approaches will have been chosen. Like many assumptions in our game...
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