agreed. I usually do fine with stock user interfaces on games but items menus should show sorted items.. why are arrows in multiple places not all together. I've also had to learn to click in the middle of a menu column not on the left-justified word which is actually outside the click spot. I can't tell you how often I saw the menus close up because it didn't register my click as within the item area.
Here is hoping SkyUI continues to do great work. They have redone pretty much all the menus with the Favourits menu being worked on when I checked a few days ago. It overhauls the UI to provide more screen space for what you want to see and icons for things that don't need to waste space with a word (eg. item categories).
I'd also have liked to see a better camera possition. I like 3rd person views but Skyrims seems to always have the character in the way of what your trying to see or your zoomed out so far everything is too small to see. Tonight I'll be mucking with some skyrim.ini settings to reposition the incombant/outofcombate camera positions.
Speaking of which, the key to toggle 1st/3rd perspectives needs to be far more responsive. Sometimes I find myeslf pressing it several times with a long pause between and no response from the game engine. When one is walking around it's less important but I've had to reload more than a few times because quickly the game did not bother to register my keypress to quickly change view perspective. Ranged weapons, you want 1st person so the player character does not get in the way and 3rd person view also places your camera back further so you don't have the proper visibility for ranged targetting. Melee weapons, you want 3rd person so you can see where attackers move around you rather than an attacker slipping left out of view when you really need to get that hit in on them. Scrool wheel is not fast enough for this either; the keyboard key press needs to be registered and reacted to promptly. Several key presses without response is a problem.
The other bugs in game I've run into, I can mostly accept. Dealth with the hagraven in that tower over there yet the map still says "go kill hagraven".. well, she's down.. I can't put her down a second time now can I? And why did the hagraven I made the deal with stop half way down a hallway and decide to move no further even though the one we where going to deal with was down? I suspect it will be like the other quest where pointers remained on the map but the quest cleaned itself up and resolved when I collected the bounty.
These are anoying and Bathesda has done an amazing job of cleaning up a tone of bugs with the v1.4 update so I'm not trying to cause grief with these bits. The things that affect my interaction and visibility are much higher priorities; when I need 3rd person.. I NEED 3rd person.. and that's when the game decides not to recognize the view toggle key.
Don't get me wrong.. still the best money spent on a video game in years (probably since Janes Longbow2 infact) and that includes contenders like Neverwinter 1/2, Dragon Age and Shogun Total War.
Keep Up with TechRepublic