If we don't make significant steps forward, what's the point?
However, after trying Unity for some time, I've decided I don't like the menus at the top of the screen. My work style is lots of windows, all over my two- or three-screen setups. Whilst it's a small win to have a full row of menu items when the app window is small, there are two issues:
1. There's often a lot of mouse moving to be done. (This is much improved by good context menus; maybe this is about apps not having caught up with the needs of the new paradigm)
2. It's easy to click on a menu for the wrong app, if you forget to shift focus to the correct window. Selecting the window is now an "extra" action you have to perform... you can't just go to the right window and start using its menus.
The other thing I dislike about Unity is the Launcher bar. It's never big enough for me, mainly because of the confusion between "apps I might like to use often" and "apps I'm using right now". I'd love to see a "Favourites" icon with a fly-out containing all the pinned apps, leaving the main app bar clear for the stuff I'm using right now. (putting them on the top or left of the Dash Home would work, for example). Some dynamic sizing of icons (like the apple version, if that's not patented to hell and gone) would help too. Even just letting me squash the icons below 32 pixels would be a big win!
Mostly these are small gripes, which I'm sure will get honed over the next few years. The menu bar in the wrong place is a biggie though.

































