With all this talk of early games and technology, I really think it would be a shame not to mention TRON.
Yeah, I know it wasn't exactly first person; it wasn't actually a video game; and I'm actually too young to even remember too many details about the movie...but I bet some of you know a lot more about it than I do. I really only remember watching the movie and thinking "this is the coolest thing I have ever seen!!"
So...can we digress for a post or two, and talk about any 'firsts' or trivia regarding this great movie?
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The original Civilization is the reason I'm in IT now. I had no interest in computers until I watched a friend play, and I had to have it. Later I bought a used 286 for a friend and loaded Civ on it for him. He's in IT now, too.
I certainly agree with you on the movie perspective. TRON and War Games were 2 movies that had great tech influence on me, along with Star Wars, of course. There were several games made based on TRON, the arcade versions were pretty good. And lo and behold, an updated version for console players is due out his year. Check this URL for all things TRON.
http://tron-sector.com/
http://tron-sector.com/
Platoon for Commodore 64 was like several games into one. Each level has a different gameplay, one level was a kind of FPS in an underground vietnamite maze, with very dim light. I was very scary for me at that age
...and as I recall, it was "Duck Hunt" and used a "light-gun" aimed at the TV screen. It was released in the '70's during the first console wars, and the console was an Atari-clone thatI believe was sold by Sears.
I seem to recall a game called Castle Wolfenstein from the late 70s where the guards would call you "Schweinhund" and say "Achtung" as you entered a room... I think it was by SSI, but not sure, and available on the Apple II or Atari platforms. Although later than '74 (but not much), Battlezone would have been the first true commercially successful 1st person shooter. I also recall one I had on the Atari 8 bit that used really crude 3-D graphics in a maze-type shooter from '81.. the code appeared in Antic magazine and I had to type in a gajillion numbers into "DATA" statements that got "POKE"d into a BASIC program to get it to work!!! Happy memories of a time when it wasn't chic to be a geek!
I remember playing Castle Wolfenstein on my Apple ][ back in the early '80s. It had to have been one of the coolest games of the time, in my opinion. Although not truly a FPS (it was a top-down 2-D view), I think it had several interesting features that most games of the time didn't have. The digitized voice recordings, a virtual environment in which you were free to roam, and the ability to upgrade/resupply your character in a realistic manner (finding supplies in trunks, or taking them from your opponents). Get ahold of some SS bullet-proof armor and a few hand grenades, and you were ready for some destruction!
And who can forget the little animation of Hitler walking back and force next to the conference table repeating, "Heil! Heil! Heil!" while you carefully placed the bomb outside the door...
And who can forget the little animation of Hitler walking back and force next to the conference table repeating, "Heil! Heil! Heil!" while you carefully placed the bomb outside the door...
I do not know if you are counting arcade type games, but I remember playing Battlezone while in college. I could not give you a date that it came out, but since I gradulated in '73 It has to beat the '74 dates.
Just had a minute to confirm some facts... BZ was released commercially in 1980 (although I could swear I played it at the Blue Star Bowling Alley in Watchung NJ in '78 or '79). CW was released by Muse Software in 1981 (which was the year I traded my Sinclair ZX-80 for an Atari 800, so that sounds 'bout right). SSI was the publisher of the 'fantasy baseball' type games where I could manage the '27 Yanks vs. the '78 Yanks. --source www.coinop.org and www.apple2history.org.
I still love to play Battlezone. I've also been playing Tempest, Joust, Final Fight, Missle Command, and Punisher. I used to get a huge adrenaline rush at the arcade playing Tempest. I'd come out of the arcade shaking from the rush. Those were the days.
rob_schwartzberg is almost right with his comment about an
earlier version of Wolfenstien. It would have been a fun point to
say that not only was Wolfenstien 3D not the first FPS, etc. but
also to mention that it was a "New & Improved" version of an
eleven year old game originally written for the Apple ][ computer
in 1981. This earlier date may not qualify it as the first FPS
game but it does help establish it's roots.
Interestingly enough, the original Castle Wolfenstien wasn't just
a breakthrough FPS game but it also included spoken word; in
fact, it was the first talking computer game ever. Who cares if
the words were all in German.
earlier version of Wolfenstien. It would have been a fun point to
say that not only was Wolfenstien 3D not the first FPS, etc. but
also to mention that it was a "New & Improved" version of an
eleven year old game originally written for the Apple ][ computer
in 1981. This earlier date may not qualify it as the first FPS
game but it does help establish it's roots.
Interestingly enough, the original Castle Wolfenstien wasn't just
a breakthrough FPS game but it also included spoken word; in
fact, it was the first talking computer game ever. Who cares if
the words were all in German.
"It all began on May 5, 1991, when id Software, fresh off the heels of its success with the Commander Keen series of titles, gave the PC gaming world a glimpse of the future with the shareware release of Wolfenstein 3D. A shot of pure adrenaline, Wolfenstein 3D thrust gamers into a frenetic first-person universe of relentless action that would forever change the face of gaming."
website addy
http://www.idsoftware.com/business/history/
4th paragraph down
website addy
http://www.idsoftware.com/business/history/
4th paragraph down
I was just going to mention the Commander Keen games. They weren't FPS games, but they were great, nontheless. Even though my kids are hooked on Xbox, and my son plays Halo and Knights of the Old Republic on his PC, we still like to play Commander Keen once in a while. Ah, the old days.....
I can't recall the precise year (I think it was 20 + years ago), but I remember that my son and I already had become addictive to playing Wolfenstein at home: On a Saturday morning, my young son and I stopped by the building where id then had its offices (near the intersection of I-635 & Town Ease Blvd. in Mesquite, Texas).
It was a surprise to me, but the office door was open and "they" were in. When we walked in the door, the first person we saw introduced himself as "John" and said that he was one of the inventors of Wolfenstein (he told us, but I don't now recall whether he gave his last name as Romero or Carmack, however).
We told "John" how much we both enjoyed playing Wolfenstein and that we were just curious. So he gave us a tour of id's offices, including brief introductions to the other programmers in the office. During the tour, as we would see the displays of the programmers, John told us that they were working hard on their next game, which they thought would be a really big hit. Those screens looked amazing and I believe that product was Doom in the works.
Then, before we left, John gave us two T-Shirts, each of which has "Wolfenstein 3D" on the front above a picture of a shirtless guy shooting what I think is a chaingun. On the back, it has the Apogee logo near the top, the id software logo near the middle and, sandwiched between those two logos, the phrase:
"Whatever the question, lead is the answer."
In the following years, I was chastized by teachers and other parents for allowing my son to wear that shirt -- it was a "Bad Influence."
Probably, we should have taken better care of these shirts over the years. I do believe my son still has his somewhere, but I haven't seen it it a long time -- probably because he has gone from ~4 feet tall to 6'2" and it just doesn't fit any longer.
I am looking at mine now, though. The picture on the front is a little faded and there's a stain or two on it (I suspect motor oil) . . . but these gems were printed on "Made in USA", pre-shrunk 100% cotton, Hanes "Beefy-T" white shirts, so they have held up pretty well.
It was a surprise to me, but the office door was open and "they" were in. When we walked in the door, the first person we saw introduced himself as "John" and said that he was one of the inventors of Wolfenstein (he told us, but I don't now recall whether he gave his last name as Romero or Carmack, however).
We told "John" how much we both enjoyed playing Wolfenstein and that we were just curious. So he gave us a tour of id's offices, including brief introductions to the other programmers in the office. During the tour, as we would see the displays of the programmers, John told us that they were working hard on their next game, which they thought would be a really big hit. Those screens looked amazing and I believe that product was Doom in the works.
Then, before we left, John gave us two T-Shirts, each of which has "Wolfenstein 3D" on the front above a picture of a shirtless guy shooting what I think is a chaingun. On the back, it has the Apogee logo near the top, the id software logo near the middle and, sandwiched between those two logos, the phrase:
"Whatever the question, lead is the answer."
In the following years, I was chastized by teachers and other parents for allowing my son to wear that shirt -- it was a "Bad Influence."
Probably, we should have taken better care of these shirts over the years. I do believe my son still has his somewhere, but I haven't seen it it a long time -- probably because he has gone from ~4 feet tall to 6'2" and it just doesn't fit any longer.
I am looking at mine now, though. The picture on the front is a little faded and there's a stain or two on it (I suspect motor oil) . . . but these gems were printed on "Made in USA", pre-shrunk 100% cotton, Hanes "Beefy-T" white shirts, so they have held up pretty well.
For anyone who's interested, I got curious and found a copy of Maze Wars at http://www.slimeland.com/games/mazewars/.
Apparently a "new" version, currently in beta. The author claims it's playable on 98, 2000 and XP. It's a quick download, seems playable (after a 15 second test at the office), and the graphics are decent.
Now if only I could get my hands on some of those old Apple II+ games...
Apparently a "new" version, currently in beta. The author claims it's playable on 98, 2000 and XP. It's a quick download, seems playable (after a 15 second test at the office), and the graphics are decent.
Now if only I could get my hands on some of those old Apple II+ games...
It was a top-down maze navigation game. See http://en.wikipedia.org/wiki/Castle_Wolfenstein for more info and screenshots.
Star Raiders was a cartridge game for the 8-bit Atari computers. My first real immersive gaming experience. I remember turning off all the lights in my room except for a desk lamp for the keyboard and playing until my eyeballs fell out.
http://en.wikipedia.org/wiki/Star_Raiders
What a great game!
http://en.wikipedia.org/wiki/Star_Raiders
What a great game!
I remember that game! I loved the "whoosh" sound it made when you were in "hyperspace". Played it on a big-screen (25") RCA for full effect and I had the sound rigged to go through my stereo. I still have the cart for that one.. need to dust it off and show the kids what life was like before PlayStation 2 and Xbox
It's fun to remember all the old games we played as kids and young adults, but we sure got side tracked from the original subject matter, which was FPS (first-person shooter) games. As much fun as Wolfenstein 3D, Duke Nukem 3D, the Doom series (and the non-FPS games like Commander Keen were,) they cannot hold a candle to the thrill of today's FPS games.
I'm 42 years old, but LOVE having a frag match with my kids on the home LAN, playing Quake II, Quake III Arena, Unreal Tournament, Far Cry, Pain Killer and Doom 3. Our kids are blessed by the technology they have today. PS2 and X-Box are pretty neat stuff, but nothing beats playing games on a cutting edge PC with a powerful 5.1 speaker system.
I'm 42 years old, but LOVE having a frag match with my kids on the home LAN, playing Quake II, Quake III Arena, Unreal Tournament, Far Cry, Pain Killer and Doom 3. Our kids are blessed by the technology they have today. PS2 and X-Box are pretty neat stuff, but nothing beats playing games on a cutting edge PC with a powerful 5.1 speaker system.
Battlezone was the first for me,my grades would have suffered had I taken the reactor controllers offline to play the early simulator.
In a wider sense a game called Dungeon my claim to be the first FPS. The player had to explore a cave filled with treausers, terrible enenies like dwarfs, orcs (?) and other. But Dungeon was not a video game. You moved and acted via the keyboard on a dialogue screen. However, it draw the interest of many students (and has cost many hours sleep) in the mid resp. the end of the seventies at the universities, where it ran on DEC PDP11/xx under RSX. I remember well computer rooms wallpapered with the reconstructed topology of the caves.
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