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Dinosaur sightings: The world can be yours with Global Conquest

Global Conquest is another strategy game in the 4X tradition (eXplore, eXpand, eXploit, and eXterminate) by Dani (Dan) Bunten. Global Conquest is a little more obscure than Dani's other games like M.U.L.E., Command HQ, and Seven Cities of Gold, but it is one of my personal favorites. Global Conquest's innovation was that it is was one of the first 4-person network games. That is, 4 people could play each other over a network, before this innovation there was only play-by-mail, hot seat, or via modem.

About

Mark W. Kaelin has been writing and editing stories about the IT industry, gadgets, finance, accounting, and tech-life for more than 25 years. Most recently, he has been a regular contributor to BreakingModern.com, aNewDomain.net, and TechRepublic.

3 comments
Horst Petard
Horst Petard

Hexed? On screen 10, I think you mean Avalon Hill hexagonal (six-sided), not hexadecimal (base 16). Anyway, thanks for the memories!

deICERAY
deICERAY

I remember this one - it never ran. I even got a new motherboard with a faster processor in an attempt to get it to work - no luck. It never ran. I still have the original box and disks and all - it's in the large pile marked "these games beat me." Most are from the DOS era. Privateer 2 was another never-ran, Daggerfall took forever to figure out how to get it to run, and it occasionally crashed anyway. I have boxes of games that "ran" in DOS that never actually ran; a common failing of earlier games; of course we weren't spending $60 a pop then either, so the failure was less costly at least in monetary terms. But buying, trying and troubleshooting was a passtime of its own, back in the day.