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EUROGRAPHICS Association
(26 results)-
White Papers
Collaborative Brushing and Linking for Co-Located Visual Analytics of Document Collections
March 6, 2009, 12:00am PST
Many real-world analysis tasks can benefit from the combined efforts of a group of people. Past research has shown that to design visualizations for collaborative visual analytics tasks, one needs...
Provided by EUROGRAPHICS Association
-
White Papers
Visualization of Time-Varying Volumetric Data Using Differential Time-Histogram Table
January 1, 2010, 12:00am PST
This paper introduces a novel data structure called Differential Time-Histogram Table (DTHT) for visualization of time-varying scalar data. This data structure only stores voxels that are changing...
Provided by EUROGRAPHICS Association
-
White Papers
From Web Data to Visualization Via Ontology Mapping
April 18, 2008, 12:00am PDT
This paper proposes a novel approach for automatic generation of visualizations from domain-specific data available on the web. The paper describes a general system pipeline that combines ontology...
Provided by EUROGRAPHICS Association
-
White Papers
A Tri-Space Visualization Interface for Analyzing Time-Varying Multivariate Volume Data
January 1, 2010, 12:00am PST
The dataset generated by a large-scale numerical simulation may include thousands of timesteps and hundreds of variables describing different aspects of the modeled physical phenomena. In order to...
Provided by EUROGRAPHICS Association
-
White Papers
Integrated Feature-Based and Geometric CAD Data Exchange
January 1, 2010, 12:00am PST
This paper presents a general concept, Geometry per Feature (GPF) that achieves such integration, along with algorithms for implementing it. First this paper gives a general background of feature...
Provided by EUROGRAPHICS Association
-
White Papers
Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing
May 30, 2008, 12:00am PDT
The authors introduce staggered poses - a representation of character motion that explicitly encodes coordinated timing among movement features in different parts of a character's body. This...
Provided by EUROGRAPHICS Association
-
White Papers
A Parallel Multigrid Poisson Solver for Fluids Simulation on Large Grids
May 23, 2010, 12:00am PDT
The authors present a highly efficient numerical solver for the Poisson equation on irregular voxelized domains supporting an arbitrary mix of Neumann and Dirichlet boundary conditions. The...
Provided by EUROGRAPHICS Association
-
White Papers
A Digital Rights Enabled Graphics Processing System
January 1, 2011, 12:00am PST
With the emergence of 3D graphics/arts assets commerce on the Internet, to protect their intellectual property and to restrict their usage have become a new design challenge. This paper presents a...
Provided by EUROGRAPHICS Association
-
White Papers
Sketch-Based Search and Composition of 3D Models
May 1, 2008, 12:00am PDT
There is growing interest in developing tools with which novice users can create detailed 3D models of their own designs. The most popular approaches to this problem include sketch-based...
Provided by EUROGRAPHICS Association
-
White Papers
Partial Matching of 3D Shapes With Priority-Driven Search
January 1, 2011, 12:00am PST
Priority-driven search is an algorithm for retrieving similar shapes from a large database of 3D objects. Given a query object and a database of target objects, all represented by sets of local 3D...
Provided by EUROGRAPHICS Association
-
White Papers
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions
June 19, 2009, 12:00am PDT
The authors present a novel approach for computing and solving the Poisson equation over the surface of a mesh. As in previous approaches, the authors define the Laplace-Beltrami operator by...
Provided by EUROGRAPHICS Association
-
White Papers
Conformal Flattening by Curvature Prescription and Metric Scaling
August 29, 2010, 12:00am PDT
Triangular meshes are a popular representation for 3D models. They are used in a wide range of applications, many of which require the parameterization of the model to a planar domain. Examples...
Provided by EUROGRAPHICS Association
-
White Papers
Voronoi-Based Variational Reconstruction of Unoriented Point Sets
August 20, 2007, 12:00am PDT
Surface reconstruction from point clouds is motivated by a number of CAGD, point-based graphics, and reverse engineering applications where scattered point samples of a surface need to be turned...
Provided by EUROGRAPHICS Association
-
White Papers
As-Rigid-as-Possible Surface Modeling
August 29, 2010, 12:00am PDT
Modeling tasks, such as surface deformation and editing, can be analyzed by observing the local behavior of the surface. The authors argue that defining a modeling operation by asking for rigidity...
Provided by EUROGRAPHICS Association
-
White Papers
Interactive Editing of Large Point Clouds
July 16, 2007, 12:00am PDT
This paper describes a new out-of-core multi-resolution data structure for real-time visualization and interactive editing of large point clouds. In addition, an editing system is discussed that...
Provided by EUROGRAPHICS Association
-
White Papers
Deformation-Driven Shape Correspondence
May 28, 2008, 12:00am PDT
Non-rigid 3D shape correspondence is a fundamental and difficult problem. Most applications which require a correspondence rely on manually selected markers. Without user assistance, the...
Provided by EUROGRAPHICS Association
-
White Papers
A Part-Aware Surface Metric for Shape Analysis
December 10, 2008, 12:00am PST
The notion of parts in a shape plays an important role in many geometry problems, including segmentation, correspondence, recognition, editing, and animation. As the fundamental geometric...
Provided by EUROGRAPHICS Association
-
White Papers
Inverse Procedural Modeling by Automatic Generation of L-Systems
January 23, 2010, 12:00am PST
The authors present an important step towards the solution of the problem of inverse procedural modeling by generating parametric context-free L-systems that represent an input 2D model. The...
Provided by EUROGRAPHICS Association
-
White Papers
Modeling the Appearance and Behavior of Urban Spaces
August 10, 2009, 12:00am PDT
Urban spaces consist of a complex collection of buildings, parcels, blocks and neighborhoods interconnected by streets. Accurately modeling both the appearance and the behavior of dense urban...
Provided by EUROGRAPHICS Association
-
White Papers
ClearPath: Highly Parallel Collision Avoidance for Multi-Agent Simulation
January 1, 2011, 12:00am PST
The authors present a new local collision avoidance algorithm between multiple agents for real-time simulations. The approach extends the notion of velocity obstacles from robotics and formulates...
Provided by EUROGRAPHICS Association
-
White Papers
Towards a Software Transactional Memory for Graphics Processors
March 17, 2010, 12:00am PDT
The introduction of general purpose computing on many-core graphics processor systems, and the general shift in the industry towards parallelism, has created a demand for ease of parallelization....
Provided by EUROGRAPHICS Association
-
White Papers
Gesture-Based Design of 2D Contours: An Alternative to Sketching?
July 6, 2011, 12:00am PDT
In addition to being a very expressive media, 2D sketches representing the contour of a shape are commonly used as a basis for 3D sketch-based modeling. This paper investigates an alternative to...
Provided by EUROGRAPHICS Association
-
White Papers
UberFlow: A GPU-Based Particle Engine
December 1, 2007, 12:00am PST
This paper presents a system for real-time animation and rendering of large particle sets using GPU computation and memory objects in OpenGL. Memory objects can be used both as containers for...
Provided by EUROGRAPHICS Association
-
White Papers
A Reconfigurable Architecture for Load-Balanced Rendering
January 1, 2008, 12:00am PST
Commodity graphics hardware has become increasingly programmable over the last few years but has been limited to fixed resource allocation. These architectures handle some workloads well, others...
Provided by EUROGRAPHICS Association
-
White Papers
Centrality Based Visualization of Small World Graphs
March 7, 2008, 12:00am PST
This case study attempts to visualize a real-world dataset consisting of 600 recently published information visualization papers and their references. This is done by first creating a global...
Provided by EUROGRAPHICS Association
-
White Papers
Utilizing Treemaps for Multicriterial Search of 3D Objects
April 26, 2010, 12:00am PDT
The authors propose a treemap based interface for presentation of search results according to multiple search criteria. Different colors are used to represent the relevance of each item in the...
Provided by EUROGRAPHICS Association
-
White Papers
Utilizing Treemaps for Multicriterial Search of 3D Objects
April 26, 2010, 12:00am PDT
The authors propose a treemap based interface for presentation of search results according to multiple search criteria. Different colors are used to represent the relevance of each item in the...
Provided by EUROGRAPHICS Association
-
White Papers
Gesture-Based Design of 2D Contours: An Alternative to Sketching?
July 6, 2011, 12:00am PDT
In addition to being a very expressive media, 2D sketches representing the contour of a shape are commonly used as a basis for 3D sketch-based modeling. This paper investigates an alternative to...
Provided by EUROGRAPHICS Association
-
White Papers
Towards a Software Transactional Memory for Graphics Processors
March 17, 2010, 12:00am PDT
The introduction of general purpose computing on many-core graphics processor systems, and the general shift in the industry towards parallelism, has created a demand for ease of parallelization....
Provided by EUROGRAPHICS Association
-
White Papers
ClearPath: Highly Parallel Collision Avoidance for Multi-Agent Simulation
January 1, 2011, 12:00am PST
The authors present a new local collision avoidance algorithm between multiple agents for real-time simulations. The approach extends the notion of velocity obstacles from robotics and formulates...
Provided by EUROGRAPHICS Association
-
White Papers
Modeling the Appearance and Behavior of Urban Spaces
August 10, 2009, 12:00am PDT
Urban spaces consist of a complex collection of buildings, parcels, blocks and neighborhoods interconnected by streets. Accurately modeling both the appearance and the behavior of dense urban...
Provided by EUROGRAPHICS Association
-
White Papers
Inverse Procedural Modeling by Automatic Generation of L-Systems
January 23, 2010, 12:00am PST
The authors present an important step towards the solution of the problem of inverse procedural modeling by generating parametric context-free L-systems that represent an input 2D model. The...
Provided by EUROGRAPHICS Association
-
White Papers
A Part-Aware Surface Metric for Shape Analysis
December 10, 2008, 12:00am PST
The notion of parts in a shape plays an important role in many geometry problems, including segmentation, correspondence, recognition, editing, and animation. As the fundamental geometric...
Provided by EUROGRAPHICS Association
-
White Papers
Deformation-Driven Shape Correspondence
May 28, 2008, 12:00am PDT
Non-rigid 3D shape correspondence is a fundamental and difficult problem. Most applications which require a correspondence rely on manually selected markers. Without user assistance, the...
Provided by EUROGRAPHICS Association
-
White Papers
Interactive Editing of Large Point Clouds
July 16, 2007, 12:00am PDT
This paper describes a new out-of-core multi-resolution data structure for real-time visualization and interactive editing of large point clouds. In addition, an editing system is discussed that...
Provided by EUROGRAPHICS Association
-
White Papers
As-Rigid-as-Possible Surface Modeling
August 29, 2010, 12:00am PDT
Modeling tasks, such as surface deformation and editing, can be analyzed by observing the local behavior of the surface. The authors argue that defining a modeling operation by asking for rigidity...
Provided by EUROGRAPHICS Association
-
White Papers
Voronoi-Based Variational Reconstruction of Unoriented Point Sets
August 20, 2007, 12:00am PDT
Surface reconstruction from point clouds is motivated by a number of CAGD, point-based graphics, and reverse engineering applications where scattered point samples of a surface need to be turned...
Provided by EUROGRAPHICS Association
-
White Papers
Conformal Flattening by Curvature Prescription and Metric Scaling
August 29, 2010, 12:00am PDT
Triangular meshes are a popular representation for 3D models. They are used in a wide range of applications, many of which require the parameterization of the model to a planar domain. Examples...
Provided by EUROGRAPHICS Association
-
White Papers
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions
June 19, 2009, 12:00am PDT
The authors present a novel approach for computing and solving the Poisson equation over the surface of a mesh. As in previous approaches, the authors define the Laplace-Beltrami operator by...
Provided by EUROGRAPHICS Association
-
White Papers
Partial Matching of 3D Shapes With Priority-Driven Search
January 1, 2011, 12:00am PST
Priority-driven search is an algorithm for retrieving similar shapes from a large database of 3D objects. Given a query object and a database of target objects, all represented by sets of local 3D...
Provided by EUROGRAPHICS Association
-
White Papers
Sketch-Based Search and Composition of 3D Models
May 1, 2008, 12:00am PDT
There is growing interest in developing tools with which novice users can create detailed 3D models of their own designs. The most popular approaches to this problem include sketch-based...
Provided by EUROGRAPHICS Association
-
White Papers
A Digital Rights Enabled Graphics Processing System
January 1, 2011, 12:00am PST
With the emergence of 3D graphics/arts assets commerce on the Internet, to protect their intellectual property and to restrict their usage have become a new design challenge. This paper presents a...
Provided by EUROGRAPHICS Association
-
White Papers
A Parallel Multigrid Poisson Solver for Fluids Simulation on Large Grids
May 23, 2010, 12:00am PDT
The authors present a highly efficient numerical solver for the Poisson equation on irregular voxelized domains supporting an arbitrary mix of Neumann and Dirichlet boundary conditions. The...
Provided by EUROGRAPHICS Association
-
White Papers
Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing
May 30, 2008, 12:00am PDT
The authors introduce staggered poses - a representation of character motion that explicitly encodes coordinated timing among movement features in different parts of a character's body. This...
Provided by EUROGRAPHICS Association
-
White Papers
Integrated Feature-Based and Geometric CAD Data Exchange
January 1, 2010, 12:00am PST
This paper presents a general concept, Geometry per Feature (GPF) that achieves such integration, along with algorithms for implementing it. First this paper gives a general background of feature...
Provided by EUROGRAPHICS Association
-
White Papers
A Tri-Space Visualization Interface for Analyzing Time-Varying Multivariate Volume Data
January 1, 2010, 12:00am PST
The dataset generated by a large-scale numerical simulation may include thousands of timesteps and hundreds of variables describing different aspects of the modeled physical phenomena. In order to...
Provided by EUROGRAPHICS Association
-
White Papers
From Web Data to Visualization Via Ontology Mapping
April 18, 2008, 12:00am PDT
This paper proposes a novel approach for automatic generation of visualizations from domain-specific data available on the web. The paper describes a general system pipeline that combines ontology...
Provided by EUROGRAPHICS Association
-
White Papers
Visualization of Time-Varying Volumetric Data Using Differential Time-Histogram Table
January 1, 2010, 12:00am PST
This paper introduces a novel data structure called Differential Time-Histogram Table (DTHT) for visualization of time-varying scalar data. This data structure only stores voxels that are changing...
Provided by EUROGRAPHICS Association
-
White Papers
Collaborative Brushing and Linking for Co-Located Visual Analytics of Document Collections
March 6, 2009, 12:00am PST
Many real-world analysis tasks can benefit from the combined efforts of a group of people. Past research has shown that to design visualizations for collaborative visual analytics tasks, one needs...
Provided by EUROGRAPHICS Association
-
White Papers
Centrality Based Visualization of Small World Graphs
March 7, 2008, 12:00am PST
This case study attempts to visualize a real-world dataset consisting of 600 recently published information visualization papers and their references. This is done by first creating a global...
Provided by EUROGRAPHICS Association
-
White Papers
A Reconfigurable Architecture for Load-Balanced Rendering
January 1, 2008, 12:00am PST
Commodity graphics hardware has become increasingly programmable over the last few years but has been limited to fixed resource allocation. These architectures handle some workloads well, others...
Provided by EUROGRAPHICS Association
-
White Papers
UberFlow: A GPU-Based Particle Engine
December 1, 2007, 12:00am PST
This paper presents a system for real-time animation and rendering of large particle sets using GPU computation and memory objects in OpenGL. Memory objects can be used both as containers for...
Provided by EUROGRAPHICS Association
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