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The UK gaming market alone is expected to continue to grow in excess of ?10bn in 2009, with total turnovers reaching ?100bn. Vast sums of money exchange hands daily via electronic means, exposing the gaming industry to risks such as money laundering, fraudulent transactions, denial-of-service attacks, collusion amongst players in online games and automated agents (bots) breaching acceptable use policies. Furthermore there are legislative commitments as prescribed by the Gambling Act (2005) and the Data Protection Act (1998) combined with regulatory requirements from the UK Gambling Commission and the Payment Card Industry Data Security Standard, all of which can pose technical challenges to the profitability and scalability of an operator.
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