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CCP, the publisher of the massively multiplayer game EVE Online supports 300,000 players - and a peak concurrency record of more than 40,000 simultaneous players - in a single environment. But as it anticipates continued growth in EVE, and even larger audiences for upcoming projects, it's turning to Windows HPC Server 2008 to improve performance, enable scaling out to more computers, and facilitate easier management of a supercomputing environment.
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