SapientStone Games

Displaying 1-3 of 3 results

  • White Papers // May 2013

    StreamSmart: P2P Video Streaming for Smartphones Through the Cloud

    In this paper, the authors analyze the complexity of real-time video streaming among Smartphone users. Firstly, they show that the traditional solution - a unique server receiving and dispatching all devices' content - suffers from scalability issues. Then, they present StreamSmart, a distributed system for real-time video streaming of Smartphone...

    Provided By SapientStone Games

  • White Papers // May 2013

    Clone2Clone (C2C): Peer-to-Peer Networking of Smartphones on the Cloud

    In this paper, the authors introduce Clone2Clone (C2C), a distributed peer-to-peer platform for cloud clones of Smartphones. C2C shows dramatic performance improvement that is made possible by offloading communication between Smartphones on the cloud. Along the way toward C2C, they study the performance of device-clones hosted in various virtualization environments...

    Provided By SapientStone Games

  • White Papers // Nov 2012

    To Offload or Not to Offload? the Bandwidth and Energy Costs of Mobile Cloud Computing

    In this paper the authors study the feasibility of both mobile computation offloading and mobile software/data backups in real-life scenarios. In their study they assume an architecture where each real device is associated to a software clone on the cloud. They consider two types of clones: the off-clone, whose purpose...

    Provided By SapientStone Games

  • White Papers // May 2013

    StreamSmart: P2P Video Streaming for Smartphones Through the Cloud

    In this paper, the authors analyze the complexity of real-time video streaming among Smartphone users. Firstly, they show that the traditional solution - a unique server receiving and dispatching all devices' content - suffers from scalability issues. Then, they present StreamSmart, a distributed system for real-time video streaming of Smartphone...

    Provided By SapientStone Games

  • White Papers // May 2013

    Clone2Clone (C2C): Peer-to-Peer Networking of Smartphones on the Cloud

    In this paper, the authors introduce Clone2Clone (C2C), a distributed peer-to-peer platform for cloud clones of Smartphones. C2C shows dramatic performance improvement that is made possible by offloading communication between Smartphones on the cloud. Along the way toward C2C, they study the performance of device-clones hosted in various virtualization environments...

    Provided By SapientStone Games

  • White Papers // Nov 2012

    To Offload or Not to Offload? the Bandwidth and Energy Costs of Mobile Cloud Computing

    In this paper the authors study the feasibility of both mobile computation offloading and mobile software/data backups in real-life scenarios. In their study they assume an architecture where each real device is associated to a software clone on the cloud. They consider two types of clones: the off-clone, whose purpose...

    Provided By SapientStone Games