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Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this webcast, the presenter will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android.
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