Google I/O 2011: Building Aggressively Compatible Android Games

There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. In this webcast, the presenter will explain how to approach device diversity and build aggressively compatible Android games.

Provided by: Oleksiy Kovyrin Topic: Software Date Added: Mar 2012 Format: Webcast

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