MSDN Webcast: Game Programming in DarkGDK and C++ (Part 4 of 6): The Enemies (Level 100)

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Executive Summary

The presenter of this webcast covers the enemies in the game, explains the way they are set up and handled, and describes how they are controlled by the simplest of game Artificial Intelligence (AI). The presenter explores how inter-enemy collisions and responses work and shows how the player bullets interact with the enemies. At the end of this webcast, the presenter will have the makings of the game as the player faces the enemy for the first time.

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