Date Added: Dec 2010
Microsoft XNA was introduced in 2006 as a way for students and hobbyists create games for Xbox 360 and Windows operating systems. Since then, XNA has grown into a robust platform that can be used to develop applications for Xbox 360, Windows, Zune, and the new Windows Phone 7. In this webcast, the presenters cover best practices when coding and designing for each device and explain how developers and designers can reuse their assets across all endpoint devices. They also examine the use of XNA, outside of game development, as a tool for writing applications.