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Globalization, a challenging economic environment, a younger workforce with rising expectations of collaborative, interactive work environments - all of these forces have converged to create conditions favorable to creating learning exchanges in Second Life and other 3D virtual worlds. These multi-dimensional virtual worlds provide a perfect environment and a host of tools for mentoring, telepresence, brainstorming, expertise-sharing and capturing "Informal" learning exchanges - any type of exchange which lends itself to engagement and interaction. In fact, Brandon Hall researcher Tom Warner suggests that Linden Lab has changed its focus for Second Life from a "Gamer's world" to a business-to-business tool.
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