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3D Rendering of American Sign Language Finger-Spelling: A Comparative Study of Two Animation Techniques

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Executive Summary

In this paper the authors report a study aimed at determining the most effective animation technique for representing ASL (American Sign Language) finger-spelling. Specifically, in the study The authors compare two commonly used 3D computer animation methods (keyframe animation and motion capture) in order to ascertain which technique produces the most 'Accurate', 'Readable', and 'Close to actual signing' (i.e. realistic) rendering of ASL finger-spelling. To accomplish this goal the authors have developed 20 animated clips of fingerspelled words and they have designed an experiment consisting of a web survey with rating questions.

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