A Behavior Pattern Based Mobility Simulation Framework for Office Environments

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Executive Summary

Modeling movements in office is useful for smart indoor ad hoc networks. People carrying PDA or cell phones can encounter others and in some cases are able to establish connections and transfer data between them. Currently, commonly used mobility models, such as Random Walk and Random Waypoint Model, do not capture the real movements in real life scenarios, especially in office environments where three typical patterns of heterogeneous behavior, i.e., entity movements, group movements and regular movements, often occur. In this paper, the authors propose a novel mobility simulation framework based on behavior patterns for office environments. The base part is Simulation Time Controller, on which they model the structure of offices and define behavior patterns.

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