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Education system in India has been changing widely in last 10 years due to the development of the technology. Smart class, E-learning, Video conferencing are some of them. The core idea of this paper is to implement some of the emerging technologies like mobile computing and near field communications and advances in behavioral science studies to make a better educational system. This paper will be implemented in application as two parts. A secure framework for implementing different educational service mobile applications like, mobile attendance, mobile curriculum, mobile marks register etc. The second part will leverage Near Field Communication technologies and gamification behavior approach to incorporate game mechanics into activity oriented learning systems.
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