Date Added: Nov 2012
Real-time generation of natural-looking floor plans is vital in games with dynamic environments. This paper presents an algorithm to generate suburban house floor plans in real-time. The algorithm is based on the work presented in. However, the corridor placement is redesigned to produce floor plans similar to real houses. Moreover, an optimization stage is added to find a corridor placement with the minimum used space, an approach that is designed to mimic the real-life practices to minimize the wasted spaces in the design. The results show very similar floor plans to the ones designed by an architect.