A Novel Thin Client Architecture With Hybrid Push-Pull Model, Adaptive Display Pre-Fetching and Graph Colouring
The advent of cloud computing has driven away the notion of having sophisticated hardware devices for performing computing intensive tasks. This feature is very essential for resource-constrained devices. In mobile cloud computing, it is sufficient that the device be a thin client i.e., which concentrates solely on providing a graphical user interface to the end-user and the processing is done in the cloud. The authors focus on adaptive display virtualization where the display updates are computed in advance using synchronization techniques and classifying the job as computationally intensive or not based on the complexity of the program and the interaction pattern.