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Metaverses are three-dimensional virtual worlds where anyone can add and script new objects. Metaverses today, such as Second Life, are dull, lifeless, and stagnant because users can see and interact with only a tiny region around them, rather than a large and immersive world. Current metaverses impose this distance restriction on visibility and interaction in order to scale to large worlds, as the restriction avoids appreciable shared state in underlying distributed systems. The authors present the design and implementation of the Sirikata metaverse server. The Sirikata server scales to support large, complex worlds, even as it allows users to see and interact with the entire world.
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