Data Management

A Simulated Enhancement of Fisher-Yates Algorithm for Shuffling in Virtual Card Games using Domain-Specific Data Structures

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Executive Summary

Generally stated Algorithms are often preferred because of their wider horizon of applications owing to their freedom from any underlying language specification - they are not tied to any language and are easily implemented by anybody on any machine. This advantage becomes a hitch in applications where optimal implementation is of paramount concern - such as in games, as the developer's chosen language might suggest a better implementation that alters the algorithm using predefined data structures and/or sometimes, libraries of the preferred language.

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