A Study on Crowd Simulation Effects Through Marker-Based Multi-Object Augmentation
The authors have carried out research on high-speed crowd simulation effects through marker-based multi-object augmentation as the basis for a crowd scene processing system that can produce natural movement of a crowd with less resources and operation. When applied to 3D AR images, this method is expected to achieve high efficiency with less mobile resources. A crowd of moving people or animals is frequently observed in daily life and such a scene in which a number of people appear at the same time is called a crowd scene (or a mob scene). In 3D images a crowd scene is important because it is a part of daily life. A crowd scene is essential to a scenario and increases reality.