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Recent advances in hardware and software for mobile computing have enabled a new breed of mobile AR systems and applications. A new breed of computing called "Augmented ubiquitous computing" has resulted from the convergence of wearable computing, wireless networking and mobile AR interfaces. This paper provides a survey of different mobile and wireless technologies and how they have impact AR. The goal is to place them into different categories so that it becomes easier to understand the state of art and to help identify new directions of research.
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