Date Added: Oct 2010
The increasing popularity of ubiquitous, interconnected computing devices such as laptops, PDAs, and 3G mobile phones is fostering the emergence of environments where people access their personal information, corporate data and public resources "Anytime" and "Anywhere". Context, an important concept that can be any information regarding the situation and environment, is often exploited by human beings for communications and actions. Context-aware services have been proposed in the computing field to adapt system behaviors based on the retrieved context data. Although different context-aware systems have been presented in literature, this paper moves one step further by building an adaptive wireless multimedia system with context-awareness using ontology-based models.