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OpenGL 3.0 is a new open-standard 3D graphics application programming interface specification that gives applications more control over graphics hardware than ever before. OpenGL 3.0 is derived from previous versions of OpenGL, keeping most of the same interfaces and functionality, but adding several new key features. With OpenGL 3.0 comes an updated version of the GL Shading Language, GLSL 1.30. Discussing the individual changes and new features included in OpenGL 3.0 and GLSL 1.30 is beyond the scope of this paper.
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