Download now Free registration required
This paper describes a novel method to simulate an multichannel audio experience using stereo headphones. In contrast to conventional, convolution-based methods, the current approach is based on parametric representations of spatial audio. An audio scene with multiple virtual sound sources is represented by a mono down-mix signal of all sound source signals, accompanied by certain statistical (spatial) properties. These statistical properties of the sound sources are combined with statistical properties of head-related transfer functions to estimate "Binaural parameters" that represent the perceptually-relevant aspects of the auditory scene.
- Format: PDF
- Size: 93.9 KB