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Reed-Solomon coding is a method of generating arbitrary amounts of checksum information from original data via matrix-vector multiplication in finite fields. Previous work has shown that CPUs are not well-matched to this type of computation, but recent Graphical Processing Units (GPUs) have been shown through a case study to perform this encoding quickly for the 3+3 (three data + three parity) case. In order to be utilized in a true RAID-like system, it is important to understand how well this computation can scale in the number of data disks supported. This paper details the performance of a general Reed-Solomon encoding and decoding library that is suitable for use in RAID-like systems.
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