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Despite Bluetooth's popularity, low cost, and low power requirements, Bluetooth applications remain remarkably unsophisticated. Although the research community and industry have designed games, cell-phone backup and contextual advertising systems with Bluetooth, few such applications have been prototyped or evaluated on a large scale. Evaluating Bluetooth applications requires recruiting devices in the wild and developing robust software that can adapt to the heterogeneity of these devices. These requirements have limited both the number and the magnitude of the experiments with Bluetooth applications.
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