Cognitive Garment Design Interface Using User Behavior Tree Model
An effective user interface helps to hinge on ideas and imagination from fashion designers and most importantly express their artworks with their flair. Shape, material, color, movement and flow - all these qualities give a piece of clothing its uniqueness, and the designer uses drawings to communicate his intentions. Sketches of various views of the garment provide the preliminary clues needed for bulk manufacturing. However, it is very difficult to develop a common user interface platform even as intuitive as sketching interface, since different designers have different senses and habits to work on their drawings. In this paper, the authors focus on this sketching issues and propose a User Behavior Tree (UBT) model that helps to return the corresponding shapes according to the preference of user.