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Turning the page is a mechanical part of the cognitive act of reading that one does literally unthinkingly. Interest in realistic book models for digital libraries and other online documents is growing. Yet actually producing a computer graphics implementation for modeling page turning is a challenging undertaking. There are many possible foundations: two-dimensional models that use reflection and rotation; geometrical models using cylinders or cones; mass-spring models that simulate the mechanical properties of paper at varying degrees of fidelity; finite-element models that directly compute the actual forces within a piece of paper.
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