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An end-user case study with Electronic Sports League (ESL) using VMware ESX 3.5U1 with NetQueue feature running on Intel Xeon processor 7400 series-based servers with Intel NICs supporting VMDq feature. Game servers are mission-critical, single-threaded, processor-intensive, and network-latency sensitive. They were previously believed to be "Non-Virtualizeable" due to the overhead of virtualization. In this case, it shows that game QoS can be preserved on virtualized game servers when using the latest technologies noted above. It also shows that large server consolidation ratios and cost savings can be achieved at the same time.
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