Networking

Design of a Multi-PC Parallel Rendering Architecture Based on Fast Ethernet

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Executive Summary

With the continuous demand for better quality and larger display devices in scientific visualization, virtual reality requirements etc, the limited resolution of single display devices becomes an important bottleneck in improving PC-based rendering system. This paper presents a multi-pc parallel rendering approach under Fast Ethernet environments, which partitions the virtual view frustum and implements frame synchronization of multi-pass parallel rendering based on the sync pulse signals. Test results show that the new approach can maintain state consistency and output integrity of the system, and significantly reduces the parallel network traffic consumption.

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