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However utilizing rich, interactive solutions can make learning more effective and attractive, scenario and game-based educational resources on the web are not widely used. Creating these applications is a complex, expensive and challenging process. Development frameworks and authoring tools hardly support reusable components, teamwork and learning management system-independent courseware architecture. In this paper, the authors initiate the concept of a low-level, thick-client solution addressing these problems. With some example applications they try to demonstrate, how a framework, based on this concept can be useful for developing scenario- and game-based e-learning environments.
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