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In this paper, the authors consider medium access control of Local Area Networks (LANs) under limited-information conditions as benefits a distributed system. Rather than assuming "By rule" conformance to a protocol designed to regulate packet-flow rates (as in, e.g., CSMA windowing), they begin with a non-cooperative game framework and build a dynamic altruism term into the net utility. Their objective is to de ne a utility model that captures more closely the expected behavior of users, which according to recent results from behavioral and experimental economics should include a conditionally altruistic dimension.
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