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In real time renderers, one of the common problems is loading of textures with high quality applied in environment. In this paper, Compression methods and also mega texture have been explained in summary and their advantages and disadvantages will be inspected .then one method for estimation of loading time and unloading of textures based on PVS algorithms that its application is in scene management has been presented. Due to the recent development in hardware of graphical processors and video RAM of table computers and console games, complexity of scenes and 3D spaces also have improved simultaneously.
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