E-Guru - Design and Development of Ontology-Based e-Learning System for Sports Domain
E-learning has been widely used in web technology aided learning process, video conferencing etc. In general, e-learning system aims at providing much more effective services online than any other computer aided tutor available. There are huge amount of data is distributed throughout the web and it is a tedious and challenging activity job to search for the required information. This paper proposes a design and development of e-learning system for sports domain using ontologies in particular athletics and games which overcomes this obscurity by bringing learners and instructor much closer through interface based services between them.