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In this paper, the authors consider emotion as a factor in the decision-making process and actions taken by an agent can be represented by a model, called "Emotional model" created with specific focus on computer games development. It is designed to explore people's behavior in certain circumstances, while under specified emotional states. Special attention was given to the thought process and actions displayed in the hypothetical scenarios. They characterized thoughts and actions associated with each scenario and emotional state. Each particular action or proof of steps taken in the thought process was given a percentage value directly proportional to answers given by the test population. Finally, they developed an experimental game program for the evaluation of their emotional decision making model.
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