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The immersive game interfaces which reflect the user's actions to the game in real-time can make the user be immersed in the game. In this paper, the authors applied the Virtual Reality (VR) techniques to a First-Person Shooting (FPS) game, Unreal Tournament 2004, for the enhanced user immersion with making the range of sensible information be widen by using the Head-Mounted Display (HMD) and the 5.1 channel headphone, and also making the interaction between the user and the game system be natural with the head tracker and the data gloves. Additionally, the intelligent game agents are applied to improve the quality of the game contents.
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