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Feynman Algorithm Implementation for Comparison With Euler in a Uniform Elastic Two-Layer 2D and 3D Object Dynamic Deformation Framework in OpenGL With GUI

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Executive Summary

The authors implement for comparative purposes the Feynman algorithm within a C++-based framework for two-layer uniform facet elastic object for real-time softbody simulation based on physics modeling methods. To facilitate the comparison, they implement initial timing measurements on the same hardware against that of Euler integrator in the softbody framework by varying different algorithm parameters. Due to a relatively large number of such variations they implement a GLUI-based user-interface to allow for much more finer control over the simulation process at real-time, which was lacking completely in the previous versions of the framework. They show the currents results based on the enhanced framework.

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