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This paper provides a structured and comprehensive overview of research on security and privacy in computer and communication networks that uses game-theoretic approaches. The authors present a selected set of works to highlight the application of game theory in addressing different forms of security and privacy problems in computer networks and mobile applications. They organize the presented works in six main categories: security of the physical and MAC layers, security of self-organizing networks, intrusion detection systems, anonymity and privacy, economics of network security, and cryptography. In each category, they identify security problems, players, and game models. They summarize the main results of selected works, such as equilibrium analysis and security mechanism designs.
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