Gesture-Based Design of 2D Contours: An Alternative to Sketching?

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Executive Summary

In addition to being a very expressive media, 2D sketches representing the contour of a shape are commonly used as a basis for 3D sketch-based modeling. This paper investigates an alternative to the standard way of creating such sketches: instead of carefully following the contour with a pen and erasing or over-sketching, the user progressively shapes the contour from a simple input curve, only through intuitive deformation gestures. No menus or sliders are used. This is achieved by providing an automatic selection mechanism between a minimal set of deformation operators, inspired from Michael Leyton's perceptual theory of shapes. The shape representation and the active operator parameters are kept transparent to the user.

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